Project Gutenberg
2011-06-27
Public domain in the USA.
254
Curtin, Jeremiah
1835
1906
Myths and Folk Tales of Ireland
The son of the King of Erin, and the Giant of Lock Léin -- The three daughters of King O'Hara -- The weaver's son and the giant of the White Hill -- Fair, brown, and trembling -- The King of Erin and the Queen of the Lonesome Island -- The Shee an Gannon and the Gruagach Gaire -- The three daughters of the King of the East, and the son of a King in Erin -- The fisherman's son and the gruagach of tricks -- The thirteenth son of the King of Erin -- Kil Arthur -- Shaking-head -- Birth of Fin MacCumhail and origin of the Fenians of Erin -- Fin MacCumhail and the Fenians of Erin in the castle of Fear Dubh -- Fin MacCumhail and the Knight of the Full Axe -- Gilla na Grakin and Fin MacCumhail -- Fin MacCumhail, the seven brothers, and the King of France -- Black, brown, and gray -- Fin MacCumhail and the son of the King of Alba -- Cucúlin -- Oisin in tir na n-og.
E-text prepared by Ruth Morrison, Matthew Wheaton, David Edwards, and the Online Distributed Proofreading Team (http://www.pgdp.net)
"Myths and Folk Tales of Ireland" by Jeremiah Curtin is a collection of traditional Irish stories written in the late 19th century. This anthology showcases the rich tapestry of Irish folklore, featuring legendary characters, enchanting adventures, and moral lessons, all intertwined with elements of magic and myth. The narratives reflect the cultural heritage of Ireland, full of intrigue, bravery, and the supernatural, aimed at readers with an appreciation for folklore. The opening portion introduces the first tale, "The Son of the King of Erin and the Giant of Loch Lein." It follows a young prince who, through a series of games with a giant, ends up wagering his own head. After winning two rounds, the prince realizes the danger of their final game, where he ultimately loses and must fulfill his grim fate. The narrative delves into his journey afterward, where he encounters mystical old women who provide him with crucial guidance and magic tools to navigate the challenges ahead. The blend of adventure, magic, and the supernatural sets the stage for a captivating exploration of Irish mythology. (This is an automatically generated summary.)
Reading ease score: 84.4 (6th grade). Easy to read.
en
Tales -- Ireland
Fairy tales -- Ireland
GR
Text
Category: Mythology, Legends & Folklore
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